![]() You can then guess that, in summary, Minute is a fairly basic experience which would usually mean that they want you to focus more on the story itself. Finally the exploration is, to be frank, not rewarding at all as the “memories” you collect only give you a little snippet of story which doesn’t do much to build the world out and collecting all of them on an island doesn’t appear to net any benefit at all. There is platforming but failure has no real consequences apart from needing to do it again and none of the platforming sections are particularly challenging, requiring no specific timing or execution sequence to get past. ![]() To be sure there are puzzles to be solved, although all of them are quite simple in nature and their solutions will be spoon fed to you. Whilst all the trappings of a puzzle/platformer/exploration title are present in Minute they’re all so basic that it’d be far more apt to call this a walking simulator. The backing soundtrack is also well done, certainly reflecting the on-screen themes well and playing into the game’s key moments as well as it could. Thinking about it a bit more it definitely felt like a more detailed version of Scribblenauts, ditching the kitschy aesthetic for a more realistic, post-apocalyptic one. That’s not to say that all of the tricks that Unity has to offer haven’t been used here as there’s certainly some more modern lighting and physics effects at play here. The same stylistic elements are there, low use of textures, heavy outlining and stiff animations, but they’re all done to such a high degree that it feels like a new art form all to itself. Minute is what Flash games of yesteryear aspired to look like when they’re all grown up. But that comes at a cost and is it really something that you should be paying? You were, of course, the only choice as you are the only one who can be bothered to do the work that no one else will. You have been bestowed with the Omni-switch, both a symbol and a functional device, enabling you to keep the giants and their machines going even as the deadly spores threaten to kill everything around you. Their otherworldly but vital machines, festering in the underbellies of the islands themselves, must be kept going or an almost forgotten threat will swallow all. You are Mo, a skilled tinkerer, living with her family on a pastoral archipelago, once inhabited by an ancient race of inscrutable giants.
0 Comments
Leave a Reply. |